bittenbittern (
bittenbittern) wrote2016-02-24 05:11 pm
Entry tags:
[TUTORIAL] How to color Kamui/Corrin/children hair colors in Fates
This is how I color child hair colors in Fates. Kamui uses the same method.
What you need: Photoshop CS2 or higher, though you could probably translate it to GIMP or similar programs with the right amount of tweaking.
Difficulty: Easy
You can do the same thing with FEITS, but I prefer to make everything by hand. Up to you.
1. Begin by opening up whatever avatar or child unit you want to work on. I decided to do Soleil because she's got a neutral design and has a good amount of hair.

1b. This is optional, but depending on what files you are working with, there may be some translucency to your image you want to get rid of. I get around this by duplicating the image 2-3 times, then merging the layers. Do not hit "flatten image."

2. Regardless of whether you removed the translucency, copy/paste or import the hair file for the unit onto the image, and make sure it lines up. Do not merge it with your body layer!
3. Now we get to do fun things. Grab whatever hair color you want to use--for preprogrammed hair codes, there's a handy pastebin here: http://pastebin.com/e0BjJn6J. Hair codes are different than what you'd pick up with an eyedropper tool, such as Camilla's hair color via eyedropper being #baa9cb, but her programmed hair code is #BFB7DF. You can compare those two colors yourself to see how different they can be. Why so different? Probably to do with the way the game colors hair. You can actually edit hair colors ingame if you're capable of extracting and inserting saves. Anyway, take whatever color you want and slather it in a new layer all over the hair. And the face, and the body. You can be as messy as you want here.

Hell yeah.
4. Okay, enough of the silliness. Right click on the color layer and select "create clipping mask." Make sure it is above, and thus clipped, to the hair file.

Getting there.
5. Now depending on how you like your highlights, this is where things vary. I, personally, set the hair color to overlay. It does not give you a perfect copy of how the game does things, as you can tell from the highlights: the game renders highlights on light-haired child units very brightly, and very subdued on dark-haired. I haven't found a perfect method, but I'm also not a fan of how the game renders highlights, so it's of no concern to me. The other method is setting the hair color layer to hard light, then duplicating the hair layer, setting it to hard light as well, and then moving it ABOVE the hair color. Now you're done.

Overlay on the left, hard light+hard light on the right.
What you need: Photoshop CS2 or higher, though you could probably translate it to GIMP or similar programs with the right amount of tweaking.
Difficulty: Easy
You can do the same thing with FEITS, but I prefer to make everything by hand. Up to you.
1. Begin by opening up whatever avatar or child unit you want to work on. I decided to do Soleil because she's got a neutral design and has a good amount of hair.

1b. This is optional, but depending on what files you are working with, there may be some translucency to your image you want to get rid of. I get around this by duplicating the image 2-3 times, then merging the layers. Do not hit "flatten image."

2. Regardless of whether you removed the translucency, copy/paste or import the hair file for the unit onto the image, and make sure it lines up. Do not merge it with your body layer!
3. Now we get to do fun things. Grab whatever hair color you want to use--for preprogrammed hair codes, there's a handy pastebin here: http://pastebin.com/e0BjJn6J. Hair codes are different than what you'd pick up with an eyedropper tool, such as Camilla's hair color via eyedropper being #baa9cb, but her programmed hair code is #BFB7DF. You can compare those two colors yourself to see how different they can be. Why so different? Probably to do with the way the game colors hair. You can actually edit hair colors ingame if you're capable of extracting and inserting saves. Anyway, take whatever color you want and slather it in a new layer all over the hair. And the face, and the body. You can be as messy as you want here.

Hell yeah.
4. Okay, enough of the silliness. Right click on the color layer and select "create clipping mask." Make sure it is above, and thus clipped, to the hair file.

Getting there.
5. Now depending on how you like your highlights, this is where things vary. I, personally, set the hair color to overlay. It does not give you a perfect copy of how the game does things, as you can tell from the highlights: the game renders highlights on light-haired child units very brightly, and very subdued on dark-haired. I haven't found a perfect method, but I'm also not a fan of how the game renders highlights, so it's of no concern to me. The other method is setting the hair color layer to hard light, then duplicating the hair layer, setting it to hard light as well, and then moving it ABOVE the hair color. Now you're done.

Overlay on the left, hard light+hard light on the right.
